Until reading Ritzer’s (2010) reading, I did not realise that I am both a producer
and consumer. So, basically, I’m a ‘Prosumer’. A prosumer, in a professional
sense ‘involves both production and consumption rather than
focusing on either one (production) or the other (consumption)’ (Ritzer 2010,
p.14). after giving this deep thought, I realised that I have been a prosumer
more often than I originally thought. There are so many different types of
websites and apps that I have used that allowed me to be both a producer and
consumer. One example which I suddenly remembered was my love for Converse shoes. I wanted to design my own
pair so I used the website every few months to look at new designs and options
available. Another website which I have tried before was to personalise your
own onesie pyjama.
You can literally design the onesie however you want, from
hoods, to feet, to things like ipod pockets, ears and tails!
According to
Arakji (2007), ‘traditionally, firms design new goods and produce and
distribute them. Consumers, on the other hand, are supposed to maximize their
utility by buying these products, subject to a budget constraint, without
directly taking part in the design, production, or distribution process’
(Arakji 2007, p.196). Since researching and critically thinking about this, I know
that this statement is not entirely true. We are involved in the production
process more commonly than we think! Come to think of it, a new example came
into my head as I was typing. BLOGGING! As students and users of the internet,
we are prosumers as bloggers. We write our own blogs, using our own thoughts
and ideas, as well as doing research to add depth into our blogs, and similarly,
we read other peoples works and learn from their blogs to further assist us with
our own blogging skills. So to conclude, we are all prosumers in this world,
whether we like it or not! (I personally do not think it is all that bad, but
feel free to disagree).
Arakji, R and Lang KR 2007, ‘Digital Consumer Networks and
Producer--Consumer Collaboration: Innovation and Product Development in the
Video Game Industry’, Journal of Management
Information Systems, vol. 24, no.2, retrieved 10 September 2013, http://ehis.ebscohost.com/ehost/pdfviewer/pdfviewer?sid=6c3aa3f9-d282-41bb-9526-78783936d6dd%40sessionmgr15&vid=2&hid=3
Ritzer, G and Jurgenson N
2010, ‘Production,
Consumption, Prosumption:The nature of
capitalism in the age of the digital ‘prosumer’’, Journal of Consumer Culture, vol.10, no.1, pp.13-36

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